Post by BlueMagnificent on Aug 25, 2014 1:59:33 GMT 1
I know we have been working out our imaginations to give this humble project some visual . It seems the folks at the coding team would be needing some temporary models to play with . One that would particularly be useful is a humanoid form that has animations for idle, walk and run, with at most 8k tris and 64 bones.
Since exporting models to Urho3D format might be an issue for those not using Blender3D I suggest to export the models as Collada files (.dae) so that it can be converted to Urho3D model format using the AssetImporter tool.
Every complex thing is made up of simple little parts